World of Warcraft: Island Design in the Battle of Azeroth from Helodie Jaqucline's blog

In the end of the previous legion expansion, the dark titan Sargeras pierced his sword deep into the planet, causing serious damage to its crystallized blood flowing out of the wound and spreading on the surface. When the common enemy of the Horde and the Alliance disappeared, their unity was immediately destroyed, and Azeroth's blood became the perfect weapon, named Azerite. Subsequently, the two opposing factions decided to find reliable allies to help them break the balance. ZZWOW is a classal provider of third-party game services with many years of experience and a reputation among WoW players around the world. WoW Classic was officially released not long ago. If you need to Buy WOW Classic Gold or Boosting service, ZZWOW is your best choice. As long as you have enough WoW Classic Gold, you can buy whatever you need in the game.

For the Alliance, the first choice is undoubtedly the superpower Kul Tiras, which was built by humans at sea, so they need to repair the damaged relationship: on the other hand, the tribal warriors ventured to the lost continent of Zandalar, and the ancient The powerful Zandalari troll empire reached an agreement. In the expansion of Azeroth, two new areas to explore are added, including more advanced missions and more dangerous monsters, allowing players to reach the new level cap of 120 faster. The scope of the Battle of Zelas has expanded rapidly, impressing players, and it is like a combination of two large expansions. However, what makes players more interesting is their unique island design.

For example, the human sea country Kul Tiras. The designer divides the large island into three main areas, each with more or less connections, and they also have their own characteristics that allow players to distinguish between them. The bleak tundras of Tiragarde Sound house the capital city of Boralus, torn by political infighting. Drustvar, to the west, is a mountain range surrounded by spooky forests where villages are slowly succumbing to the nefarious magics of a witch coven. To the north, Though, is Stormsong Valley, the verdant breadbasket of Kul Tiras where Cthulhu-esque sea priests practice their ancient rites in the shadow of a giant kraken carved out of a mountain face.

In contrast, the tribal leveling area is quite different in design and aesthetics. The island is almost completely covered in dense jungle, and you can always see huge dinosaurs. There are not only the golden cities that aztec has built, but also the swamp-dwelling blood trolls trying to free their blood god from an ancient underground prison. Although these areas are very different and almost unrelated, they operate very independently. If you're risking around the swamps of Nazmir, there's no shortage of haunting vistas like the corpse of a massive tortoise being gruesomely hollowed out by blood trolls or a terrifyingly large blood Red moon that hangs just above a creepy temple for the dead. This land is dark and sinister but always unforgettable.

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