Blizzard plans to introduce microtransactions in World of Warcraft from Helodie Jaqucline's blog

World of Warcraft players in Asia will be the first beneficiaries of the micro-transaction system, and they can now spend money to purchase progress-boosting buffs in the game. However, it is currently unclear how the opening of the micro-transaction system in traditional MMORPG will affect the game itself.

In the past, in-game stores have been the product of those free-to-play games. Publishers provide game WOW Classic Gold content and servers to players for free, and they need to sell some special goods in the game to make a profit. Of course, most of these items will have a negative impact on game balance. Now, a post posted by the community manager of World of Warcraft on the forum confirms that Blizzard will introduce the in-game store in World of Warcraft.

For a long time, World of Warcraft's charging model is based on subscriptions, and players only need to pay a fixed monthly fee to enjoy everything in the game. They can also purchase extensions for an extra cost, which gives them a higher level cap, more exploreable areas, and a new main story. However, Blizzard has never sold any items in the game that affect the balance of the game. Players can only obtain all equipment and consumables in the game by killing monsters or completing missions, and they can freely trade in the auction house. Of course, WOW Classic Gold is a currency that every player needs a lot of reserves, enough WOW Classic Gold allows you to buy cool mounts and armor, if you need it, then you can buy cheap WOW Classic Gold at ZZWOW.

Previously, Blizzard had sold in-game mounts and pets through other channels, such as discount packages at official stores. Now, Blizzard plans to open a store in the game and sell these items directly to players. Not only that, they even plan to introduce more items to the game to speed up the process of beginners' games, such as experience boosts, which can help players faster upgrade.

"For players who are already interested in the in-game items we offer, such as Pet Store pets and mounts, the benefits of an in-game store are pretty clear," the community manager said. "We think everyone would appreciate the convenience of being able to make such purchases without having to leave the game, and ultimately that's our long-term goal for the system, though there's quite a bit of work involved in retrofitting those existing items into the new system. "

World of Warcraft players in Asia will be the first to experience the in-game store. If the system runs smoothly, this feature will be added to the World of Warcraft field worldwide.

I'm not opposed to the plan, but I think Blizzard can do better in other ways, such as providing more detailed tutorials for novice and inexperienced players to let them learn how to survive WOW Classic Gold For Sale in the Azeroth continent, they should Understand what quest objectives are, and the importance of item levels. The most important thing is to learn how to use Auction House.

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