Rocket League Trading has the capability to engage from sunxin's blog

The top four teams from the upcoming CRL (Collegiate Rocket League) Spring Season will be invited to play in an "exhibition competition" in front of a live audience as part of the celebrations surrounding the Final Four. Other events at the Fan Fest include "interactive games, special celebrity and athlete appearances, autograph signings, and much more!", in a massive, week-long event similar to Superbowl Village. There's no better way to introduce collegiate esports to the masses than by showcasing collegiate Rocket League at the pinnacle of college sports: The NCAA March Madness Tournament.

While the intersection of esports fans and die-hard college basketball fans might seem slim, this is a great opportunity for Rocket League to show what esports are all about to a more mainstream audience. Rocket League is certainly one of the easiest esports to understand for an unfamiliar audience passing by, so it stands a great chance to capture and engage an all-new set of viewers.

Psyonix should take every opportunity they can to showcase Rocket League esports at events like this. Many people roll their eyes at the idea of watching people play video games, but Rocket League Trading has the capability to engage skeptical viewers as a particularly accessible game. If these naysayers have the opportunity to attend (or at least pass by) an esports event in person, they are much more likely to become interested, especially if they can understand the gameplay. This event is an excellent start to the new partnership between Rocket League and ELEAGUE.

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