Rocket League Items essential factor from ccosplayjojo's blog


In a post on the Rocket League sub-Reddit, Psyonix has given detail on the choice to end Mac and Linux uphold. The studio's Psyonix_Devin clarifies that the approaching update to DirectX 11 is the Rocket League Items essential factor, saying: 


"Shockingly, our macOS and Linux local customers rely upon our DX9 usage for their OpenGL renderer to work. At the point when we quit supporting DX9, those customers quit working. To keep these forms utilitarian, we would need to put huge extra time and assets in a substitution delivering pipeline, for example, Metal on macOS or Vulkan/OpenGL4 on Linux." 


Combined with the way that macOS and Linux clients represent just 0.3% of the game's dynamic player based, it turns into somewhat simpler to perceive any reason why the Rocket League Items for Sale choice was made, anyway angering it might be. 



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