POE: Delirium's design philosophy - high risk, high return from Helodie Jaqucline's blog

With the release of the Path of Exile: Delirium extension, this free ARPG has once again attracted the attention of players worldwide. As the first expansion of POE in 2020, Chris Wilson, the co-founder of Grinding Gear Games, sees it as the embodiment and extension of the favorite design philosophy of the POE development team. Path of Exile: Delirium new season is now live. If you want to get a good start and save your time, you should buy some POE Currency and POE Items. I think MMOAH may meet your need of these resource. Google "POE Currency" and you will find the NO.1 POE Items result is MMOAH official site, visit and buy everything you need in Path of Exile.


In short, the development team hopes to reflect the theme of high risk and high return in this expansion, which is also the core idea of ​​most ARPGs, and encourages players to customize their roles in response to challenges. Wilson said that although you will find similarities to Breach's expansion in Delirium's core combat mechanics, there are still significant differences between the two, which is why Delirium allows players to truly realize the compromise between risk and reward, because Players can control the difficulty of battles encountered in Delirium. This part of the design is derived from the Delve and Metamorph Challenge League, the main purpose is to encourage players to create stronger characters, because players now not only need to kill the enemies in the story, but also to be prepared for the terror monsters released by Delirium at any time.


It's well worth it, as you can get better rewards for killing more powerful enemies, which further enhances your character. What you can find in the loot includes new currency items, map items, and rare armor pieces. In order to achieve this, you need to be well prepared, such as making Delirium orbs. The main role of this orb is to add the Delirium state to the current map. If the Mirror of Delirium already exists on the current map, it will be strengthened by the orb to improve the quality of loot by increasing the difficulty of the challenge. Not only that, players will also randomly get an item called Simulacrum Splinters during the challenge. When you collect a certain number of items, you can start a mysterious challenge. The development team hasn't detailed this aspect yet, but it is certain that this mysterious challenge is more difficult than you think.


In terms of character builds, Delirium rewards will even include new items called Cluster Jewels. These are placed down the external sockets with the player's skill tree, examining all-new passive skill clusters that will in turn create a lot more sockets. This is the most drastic addition for the character creation system currently, supplying the biggest switch to character builds since Path of Exile: Ascendancy long ago in 2016. Like the game's other POE Orbs pursuits, if the Cluster Jewel isn't prefer, you're thank you for visiting reroll expecting getting one better suited on your character build. Some Cluster Jewels will feed into existing character archetypes, while some create completely character builds entirely. For example, one Cluster Jewel posesses a special passive referred to as the Hollow Palm Technique, that can open the entrance to an entirely new unarmed monk-style combat build.


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