Psyonix has just revealed the item quality drop rates for Rocket League Trading crate system from sunxin's blog

Your Candy Corn will disappear this Thursday, November 8 at 2:00 PM PST (5:00 pm EST). You wont be able to earn any more Candy Corn after today, but Psyonix always gives a short grace period after events for players to redeem the rest of their event currency.I'm an avid gamer and student of technology. I'm interested in how we interact with technology, and what these interactions mean. Video games are a great intersection between humans and technology, because they constantly push the envelope of interactivity and design. 

Psyonix has just revealed the item quality drop rates for Rocket League Trading crate system, providing some transparency to players before the Rocket Pass hits later this summer.It's important to note that these rates aren't a change, they've just been made public by Psyonix for the first time. The drop rates have remained consistent since the crate system was introduced in 2016.

But where do these drop rates stack up against other loot box systems? Some players have complained that the Rocket League drop rates seem excessively stingy, so I've checked out the drop rates released by few other games for comparison. Keep in mind, of course, that every game's drop system is different, so there isn't a perfect 1:1 comparison.

Overwatch was famously forced to reveal their loot crate rates after a change in Chinese legislation to combat gambling in video games. Overwatch crates are earned through gameplay, are opened for free, and the items inside have three rarity categories: rare, epic, and legendary. Each loot box contains at least one rare item, and has an 18% chance for an epic item, and a 7.4% chance for a legendary item. In addition to these more generous rates, Overwatch also rewards players currency (which can be used to buy certain items outright) for duplicate items, which Rocket League does not. That being said, Overwatch has no in-game trading, meaning Blizzard doesn't have to manage the "inflation" of items within the community.

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