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Your Candy Corn will disappear this Thursday, November 8 at 2:00 PM PST (5:00 pm EST). You wont be able to earn any more Candy Corn after today, but Psyonix always gives a short grace period after events for players to redeem the rest of their event currency.I'm an avid gamer and student of technology. I'm interested in how we interact with technology, and what these interactions mean. Video games are a great intersection between humans and technology, because they constantly push the envelope of interactivity and design. 


Psyonix has just revealed the item quality drop rates for Rocket League Trading crate system, providing some transparency to players before the Rocket Pass hits later this summer.It's important to note that these rates aren't a change, they've just been made public by Psyonix for the first time. The drop rates have remained consistent since the crate system was introduced in 2016.


But where do these drop rates stack up against other loot box systems? Some players have complained that the Rocket League drop rates seem excessively stingy, so I've checked out the drop rates released by few other games for comparison. Keep in mind, of course, that every game's drop system is different, so there isn't a perfect 1:1 comparison.


Overwatch was famously forced to reveal their loot crate rates after a change in Chinese legislation to www.lolga.com combat gambling in video games. Overwatch crates are earned through gameplay, are opened for free, and the items inside have three rarity categories: rare, epic, and legendary. Each loot box contains at least one rare item, and has an 18% chance for an epic item, and a 7.4% chance for a legendary item. In addition to these more generous rates, Overwatch also rewards players currency (which can be used to buy certain items outright) for duplicate items, which Rocket League does not. That being said, Overwatch has no in-game trading, meaning Blizzard doesn't have to manage the "inflation" of items within the community.


Overwatch was famously forced to reveal their loot crate rates after a change in Chinese legislation to combat gambling in video games. Overwatch crates are earned through gameplay, are opened for free, and the items inside have three rarity categories: rare, epic, and legendary. Each loot box contains at least one rare item, and has an 18% chance for an epic item, and a 7.4% chance for a legendary item. In addition to www.lolga.com these more generous rates, Overwatch also rewards players currency (which can be used to buy certain items outright) for duplicate items, which Rocket League does not. That being said, Overwatch has no in-game trading, meaning Blizzard doesn't have to manage the "inflation" of items within the community.


Rocket League Trading is already three years old, and developer Psyonix is hosting a special Anniversary Event this month, complete with birthday-themed items and unlocks. The best part: There aren any loot boxes to be seen.The biggest addition to the Rocket League Anniversary Event is a new arena, which features a throwback layout to Psyonix?previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars. The major difference is the goals aren pushed to the sides of the playing field like in soccer. Instead, the goal sits toward the middle of the field, with players able to go behind the goal. It similar to how a goal in hockey is set up.


Special items can also be unlocked during the event. These items are not confined to loot crates, but players will need to earn special balloons. These balloons can be earned by competing in online matches, and can be used to open Golden Eggs. Each player can open up to 10 Golden Eggs to get new items.The Golden Egg items include new toppers, car skins and titles. Golden Egg items can be traded for other Golden Egg items, but can be traded for regular items. Additionally, all balloons expire right when the event ends, so make sure you cash it all in by the end of the event.

The top four teams from the upcoming CRL (Collegiate Rocket League) Spring Season will be invited to play in an "exhibition competition" in front of a live audience as part of the celebrations surrounding the Final Four. Other events at the Fan Fest include "interactive games, special celebrity and athlete appearances, autograph signings, and much more!", in a massive, week-long event similar to Superbowl Village. There's no better way to introduce collegiate esports to the masses than by showcasing collegiate Rocket League at the pinnacle of college sports: The NCAA March Madness Tournament.


While the intersection of esports fans and die-hard college basketball fans might seem slim, this is a great opportunity for Rocket League to show what esports are all about to a more mainstream audience. Rocket League is certainly one of the easiest esports to www.lolga.com understand for an unfamiliar audience passing by, so it stands a great chance to capture and engage an all-new set of viewers.



Psyonix should take every opportunity they can to showcase Rocket League esports at events like this. Many people roll their eyes at the idea of watching people play video games, but Rocket League Trading has the capability to engage skeptical viewers as a particularly accessible game. If these naysayers have the opportunity to attend (or at least pass by) an esports event in person, they are much more likely to become interested, especially if they can understand the gameplay. This event is an excellent start to the new partnership between Rocket League and ELEAGUE.


Essentially, players must continually play matches to rank up tiers. As per the Rocket League site there are no Fortnite-esque challenges in the game just yet but still plenty of things to get excited about. The free version only has 29 Tiers, while the premium version (which will set you back 10 keys at $9.99) has 70 and beyond. Levelling up each tier will earn you new rewards, though Premium Rocket Pass holders will have exclusive rights to some of the bigger and better items around, including car bodies and goal celebrations.It promises to be a massive paradigm shift for a game that already undergone some major changes this week. What do you think of it? Let us know in the comments!


Rocket League Credits developer Psyonix announced the game second Rocket Pass will be launching for all platforms on Dec. 10.Similar to the game first pass, which launched in early September and ended late November, Rocket Pass 2 will offer two paths of rewards for players to receive by completing matches and earning XP. The free pass will be available to www.lolga.com all players automatically, while the premium pass can be purchased for 10 keys ($9.99).


The developer did make a few changes for the new Rocket Pass after listening to community feedback. One overall change made with the latest patch released earlier this week was increasing the base experience earned from completing matches by 40% and increasing the win bonus and the weekly win bonus from two matches to three per day.


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